How Gamification Uncovers Nuance In The Learning Process

Gamification is a term that points to how gaming can be useful in situations that do not typically involve typical gaming. An example of this would be how in social media, we are all competitive in some ways trying to collect the most likes, comments, shares, or status updates in general. Even though an interactive game is not being played out in a digital form, there is still a friendly level of social competition going on.

Key Takeaways:

  • Gamification creates interest and rewards people for engaging in desired behaviors.
  • Gamification can be actual video games, or it can be something less technologically complex like earning frequent flyer miles.
  • Almost all social media is a form of gamification, as participants compare their number of followers or the content of their posts.

“Gamification is simply the application of game-like mechanics to non-game things.?”

Read more: https://www.teachthought.com/learning/how-gamification-uncovers-nuance-in-the-learning-process/

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Articles written by SensoryEdge are a combined effort of the SensoryEdge publishing staff. At SensoryEdge our focus is to educate, inform, and inspire each person caring for children to be and do their very best. It is not always easy and sometimes we don't take action (or we take the wrong action) because of a lack of understanding the real issues. We hope that the conversations that occur here will help in some small way better the lives of children, their families, and the professionals who work with them.