How gaming can make literacy teaching exciting for kids

The curriculum associated with year six has been known to include some daunting material, but a new game called, “Lost Pens” is reinventing the way that students engage in literacy learning. Students are put to the test in epic battles where they fight monsters with their writing and literacy skills. The game was first created in the year 2016 as a way to add some fun into the traditional framework associated with punctuation in the classroom.

Key Takeaways:

  • The year six writing curriculum can be dry and dull, but gaming helps bring it to life.
  • In the game “Lost Pens” kids battle monsters with their writing skills, helping them develop them even further.
  • The game was initially developed in 2016 as a way to revamp the framework associated with punctuation.

“Of course, the creativity and imagination of teachers never ceases to amaze. One of the main benefits for teachers practicing their craft in the digital age is that it’s now much easier to network and share great ideas.”

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About Sensory Edge 174 Articles
Articles written by SensoryEdge are a combined effort of the SensoryEdge publishing staff. At SensoryEdge our focus is to educate, inform, and inspire each person caring for children to be and do their very best. It is not always easy and sometimes we don't take action (or we take the wrong action) because of a lack of understanding the real issues. We hope that the conversations that occur here will help in some small way better the lives of children, their families, and the professionals who work with them.